Below is a list of all XCOM 2 console commands from the latest version of the game. These XCOM 2 cheat codes work with the console for all PC / Mac versions of the game including the Steam and non-Steam versions. Commands from all official DLCs (such as War of the Chosen) are also included.
The console in XCOM 2 can be enabled by adding -allowconsole to your game's launch options. You can then open it from the game by pressing the ~, ', or key on your keyboard (the key that will work depends on your keyboard layout). If you don't know how to enable the console, or need help using it, click the below button:
In the below list of XCOM 2 cheats, some commands are marked with Avenger and Mission tags. These commands will likely only work when you are in a mission or in the Avenger (respective to the tag they are given). If you use a Mission command when in the Avenger, the game may not recognize the command (and vice versa).
Unlike Enemy Unknown, XCOM 2 doesn’t ask players to test soldiers for the series’ own special version of Force sensitivity.Once you’ve built a Psi Lab, which we’d recommend doing after you’ve spent a few hours with the campaign, adding a Psi Operative to your roster is as easy as sending a rookie soldier to training. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for XCOM 2 for PC.If you've discovered a cheat you'd like to add to the page, or have a correction, please click. What to Build First in XCOM 2: WotC. The first three buildings you choose are potentially the most important factors in how smoothly your early game runs. Assuming you've skipped the 'Lost and Found' tutorial to War of the Chosen, the list of buildings you can construct immediately after your first mission is as follows: Guerrilla Tactics School. Engineering Projects in XCOM 2 can be done by Engineers in the Proving Ground within the Avenger. The Projects improve aspects of your ships, improve the quality of Weapons and Armor and generally make you more powerful. Below is a table of Engineering Projects, their costs and time to complete, along with their effects. The “tired soldiers” mechanic is back in the War of the Chosen DLC for XCOM 2.This means that you won’t be able to draft the same soldiers for all of your missions, or else they’ll be more vulnerable to acquiring negative traits.
Addtionally, some commands are from DLCs, and will only work if you have the required DLC installed. For example, the BondSoliders command is tagged with War of the Chosen - it will only work if you have WOTC installed.
Clicking the 'Table View' and 'Card View' buttons will change the way commands are displayed on your screen, some users find specific formats easier to use. More help and information including IDs and working command examples can be found on each command's page. You can visit a command's page by clicking on its name in the Table or Card View.
Type the name of an XCOM 2 command into the search box below to instantly search all 38 commands stored and documented in our database.
The strategy layer of XCOM 2 partly consists of building facilities in your base and researching technologies. Both of these actions will allow you to buy better equipment, train your troops harder and perform better on the battlefield.There are certain buildings and techs that are more useful than others and should be prioritized early on in the game. This guide will show you what to build and research first in XCOM 2.What to build first in XCOM 2
The first thing you’ll want to build is a Guerilla Training School. This is where you’ll get to buy “tactics” – upgrades like increasing the squad size. All of the tactics provide great bonuses, but having another soldier or two on your squad is essential.Soon after you start expanding, you’ll use up all your power (you start with only 6 extra power available), so you’ll need a Power Generator. As for the facilities themselves, you’ll want to build a Proving Grounds, which lets you upgrade and make new gear, grenades and specialized ammo types. Either that, or the Advanced Warfare Center, which has a chance to randomly assign an extra perk to soldiers when they level up. Which one you’ll choose should depend on how much trouble the game is giving you. The former allows for an almost instant boost in power, while the latter is a long-term investment.
You’ll need more engineers to expand your base – build a workshop in the center of the map (2nd row, 2nd column), assign a single engineer to it, then make him build two gremlins. Both of them can be used to staff additional facilities if they’re next to the first one. This will be of great help early on, when you still don’t have quite enough staff.
Xcom 2 Build Order
Of course, you’ll need to build Resistance Comms, in order to attract new people, talk to cells around the world and get tips regarding the aliens’ plans.Best Research Order in XCOM 2
Researching technologies will unlock new items for purchase, new facilities for building and more. In order to follow the build order laid out above, you’ll need to develop certain techs first.Xcom 2 Character Builds
Your first choice will be between better armor and better weapons. We advise focusing on Modular Weaponry, which will allow you to put stuff you take from the battlefield onto your guns. More damage isn’t necessarily better than more armor, but not getting shot at all should be your primary concern.
The game will press you to do research Alien Biotech – it will be one of your objectives. This will unlock Officer Autopsy, which you should also perform. Both of them will allow you to build important facilities. From there, you should go for Resistance Communications. It will allow you to grow your network of freedom fighters more quickly.