- Samurai Spirits Rpg Iso Neo Geo Cd Controller
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A very difficult and great looking game for the Neo-Geo CD. Sadly, this video doesn't show the true beauty of the game but just a taste. Neo Geo CD Roms To play Neo Geo CD roms, an emulator is required. Popular Neo Geo CD emulators include Neo-RAGEx v0.2d for DOS. Samurai Spirits RPG: Neo Geo CD: 161.7 MB (106) World Heroes Perfect: Neo Geo CD: 67.4 MB (25) Magician Lord: Neo Geo CD: 24.1 MB (21) Last Blade: Neo Geo CD. Neo Geo CD Roms To play Neo Geo CD roms, an emulator is required. Samurai Shodown 4: Neo Geo CD: 73.4 MB (138). Samurai Spirits RPG: Neo Geo CD: 161.7 MB (106. Download Shinsetsu Samurai Spirits - Bushidohretsuden (1997)(SNK)(Jp)! ROM / ISO for Neo Geo CD (NGCD) from Rom Hustler. 100% Fast Download. About the Samurai Showdown RPG Translation. This translation started when Dark Force bothered Katharsis of geoshock.com enough to get some Neo-Geo info out of him. As this translation is for the Neo-Geo CD, it is unknown at this time how a patch will be created for the CD image. If anyone has any good ideas, feel free to e-mail us.
Shinsetsu Samurai Spirits Bushidō Retsuden | |
---|---|
Developer(s) | SNK[a][b] |
Publisher(s) | SNK |
Director(s) | Choji Yoshikawa |
Producer(s) | Chihiro Amano Takashi Nishiyama Yoshiro Kataoka |
Designer(s) | Shirō Ono |
Programmer(s) | M. Kondoh T. Nakamura T. Yamazaki |
Artist(s) | Hitoshi Kanemaru Keisuke Nozawa Kimihiro Hasuo |
Writer(s) | Katsuhiko Chiba Tatsuji Yamazaki |
Composer(s) | Akihiro Uchida Hirotomi Imoto Kyoko Naka |
Series | Samurai Shodown |
Platform(s) | Neo Geo CD PlayStation Sega Saturn |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Shinsetsu Samurai Spirits Bushidō Retsuden[c][d] is a role-playing video game for SNK's Neo Geo CD system, which retells the events of Samurai Shodown and Samurai Shodown II in greater detail. It was ported to the Sega Saturn and PlayStation,
Gameplay[edit]
The basic setup of the game is very similar to most console RPGs, such as Final Fantasy. The characters roam an overworld, enter towns and dungeons, and get into battles, which occur on a separate screen. The menu options enable equipping of armor and accessories, as well as use of items.
At the outset, the player is given the option to choose from six characters to be the 'main' character of the story.[4] The basic outline of the plot does not diverge greatly for any of them, but each had different dialogue ingame, and each also had unique special scenes which would go into greater detail of the character.[5] In addition, to better adjust to character continuity, certain stories were modified slightly based on the selected chapter. Over the course of the game, two other characters can also join the party (unless the hero is Genjuro, who only gains a partner in his second story).[6] In addition, the second chapter also introduces a new character, Shippuu no Reon (疾風の鈴音), whose name translates roughly to 'The Ringing of the Gale Winds.'[7] All characters from the first two Samurai Shodown games make an appearance, either as a temporary helper, plot device, or enemy.[8]
Combat includes an option to input the joystick motions for the various special moves manually, as in the arcade games, rather than simply selecting the moves from a list.[9]
While armor and accessories can be bought and equipped, each character has the same weapon throughout the game. Characters can visit blacksmiths to temper and strengthen their weapons. These smiths can also infuse the weapons with one of the game's various elements, which make the weapon's normal strikes and select special moves more effective against certain enemies.[10]
Plot[edit]
Development[edit]
The development history of the game is fairly storied. It was announced for development in 1995,[1] and underwent many delays in the process, finally being released a few years later. For some time, rumors abounded that it was never going to come out.[citation needed] A U.S. release was planned for the third quarter of 1997 (just a few months after the Japanese release),[2] but it never materialized.
As originally envisioned, the game was to be split into three episodes:[1] one for each of the three games in the series. For a while, it was to be a Neo Geo CD exclusive, but developmental and financial pressures caused SNK to also release it for the other two current systems. SNK decided that each version was to contain only two of the three episodes, thereby necessitating a player to buy two copies of the game in order to get the whole story. This plan resulted in a significant backlash from fans, and was discarded.[citation needed]
Eventually, as development ground on, the executive decision was made to scrap the third chapter entirely, and focus solely on the first two, so as to allow the game to be released sooner.
Release[edit]
While the core gameplay is largely similar between the versions, there are aesthetic and gameplay differences between the Neo Geo CD and PlayStation/Saturn versions.
- The Neo Geo CD version has considerably more animation in the combat sprites than the PS and Saturn, including unique idle stances for each character and specialized death animations for monsters.
- The Neo Geo CD version has more ornate and colorful menus, whereas the PS and Saturn versions have fairly blank, purple-and-green menus instead.
- Motions in the Neo Geo CD version have a smoother look and feel than the others.
- In the overworld map, the NeoCD version uses a scaled-down version of the dungeon/down character sprite. The PS version uses a new sprite entirely.
- The Neo Geo CD runs in its native resolution of 304x224, whereas the PS and Saturn run in 320x240.
- The Neo Geo CD version has less pauses between audio clips than the others.
- The PS and Saturn version have significant animation cuts in the characters' walk/run animations.
- The PS version enables the player to select the strength of a normal attack after choosing a target, whereas the Neo Geo CD does not.
- The PS version shows an Active Time Battle bar, which the NeoCD lacks.
- The PS version has higher-quality music than either of the other two versions, owing to higher-quality PCM samples.
The most obvious differences between the three versions are the bonus modes which are unlocked after beating the game.[11]
- Neo Geo CD: A third 'mini-chapter' is enabled, wherein the player controls Hisame Shizumaru as he wanders around, running into cameo appearances of various SNK characters from other games.
- PlayStation: A 'side story' mode is enabled, which enables the player to view non-interactive sequences about many of the series' other characters.
- Saturn: An interview mode is enabled, which enables the player to view a lengthy, non-interactive sequence about the various characters, frequently breaking the fourth wall. This bonus content is also available in the PlayStation version, by way of a hacked save file.
Reception[edit]
Samurai Spirits Rpg Iso Neo Geo Cd Controller
According to Famitsu, Shinsetsu Samurai Spirits Bushidō Retsuden on Neo Geo CD sold over 20,256 copies in its first week on the market.[12]Famitsu also reported that both the PlayStation and Sega Saturn versions sold over 37,353 and 28,122 copies in their first week on the market as well.[12]
Notes[edit]
- ^Additional work by Asatsu and Fuji Television
- ^Ported to Sega Saturn by Musesoft
- ^Japanese: 真説 サムライ スピリッツ 武士道烈伝Hepburn: Shinsetsu Samurai Supirittsu: Bushidō Retsuden, 'Definitive Samurai Spirits: Tales of the Bushido'
- ^Also known as Samurai Shodown RPG and Samurai Spirits: True Legends of Furious Bushido RPG.[1][2][3]
References[edit]
- ^ abc'Alphas - Samurai Spirits RPG (Neo•Geo CD)'. Next Generation. No. 14. Imagine Media. February 1996. p. 96.
- ^ abHood, Robinson (August 1997). 'Role-Player's Realm: Samurai Shodown RPG'. GamePro. No. 107. IDG. p. 87.
- ^IGN Staff (June 10, 1997). 'Samurai Bosses Revealed - New character information on SNK's new role-playing game, Samurai Spirits: True Legends of Furious Bushido RPG'. IGN. Ziff Davis. Retrieved 2019-06-14.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 26–31. T-3112G.
- ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 54, 58, 60–63, 68. ISBN4-89366-789-0.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. p. 13. T-3112G.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 32, 33. T-3112G.
- ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 174–185. ISBN4-89366-789-0.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 18–21, 24. T-3112G.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 15, 17, 23. T-3112G.
- ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 2–6. ISBN4-89366-789-0.
- ^ ab'Game Search'. Game Data Library. Archived from the original on 2019-04-24. Retrieved 2020-11-01.
External links[edit]
Samurai Spirits Rpg English Patch
- Shinsetsu Samurai Spirits Bushidō Retsuden at MobyGames